3D Modelling Showreel 2022

All objects has been done by me from the initial 2D concept to final rendering. For modelling I used Maya, Substance painter for texturing, Zbrush for characters and detailing the bus ,, Rizom for uv, Redshift for rendering and After effects for compositing .

3D Generalist Showreel :

From 2D Design to Look Development, Modelling, Texturing & Lighting.

Part 1, all the showed objects has been done by me from the initial 2D concept to final rendering. For modelling I used Maya, Substance painter for texturing, Zbrush for characters and detailing the bus ,, Rizom for uv, Redshift for rendering and After effects for compositing .

Part 2 is taken from the movie “ Chilekothar Shepai ” where I worked as a 2D look development artist to 3DGeneralist, modeller ,shading and texturing artist, Lighting artist and animation. The included shots in part 2 has been lit by me. In the room scene I modelled the computer table including secondary props like speaker, monitors, shelf including books, bed , all the nclothed objects, cloth storage, room and wardrobe with all details like lamp and clocks. I also textured every single equipment in the film. Kindly scroll down to see the full movie.

 

My Student Film “The Smoker”

I worked as a Look Development, Modelling (Hero Props ),Shading & Texturing ( All aspects) , Matte Painting , Lighting (showreel shots) and Animator In this film.

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Lighting